Posted on August 11th, 2009 in
Uncategorized
Berikut ini demo manipulasi tekstur Collada (DAE) secara dinamis pada saat runtime.
DAE & texture files are courtesy of Away3D team.
package
{
import away3d.animators.SkinAnimation;
import away3d.cameras.Camera3D;
import away3d.containers.ObjectContainer3D;
import away3d.containers.Scene3D;
import away3d.containers.View3D;
import away3d.core.base.Mesh;
import away3d.core.base.Object3D;
import away3d.core.math.Number3D;
import away3d.core.utils.Cast;
import away3d.loaders.Collada;
import away3d.materials.BitmapMaterial;
import away3d.materials.TransformBitmapMaterial;
import away3d.primitives.Cube;
import away3d.primitives.Plane;
import br.com.stimuli.loading.BulkLoader;
import br.com.stimuli.loading.BulkProgressEvent;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Matrix;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.utils.getTimer;
public class Main extends Sprite{
public var daeFile:String = “mario_testrun.dae”;
public var daeTexture:String [...]